MCD file is what holds the Models Movements, Sounds, and anything else not editable at this time. MCD - I'm guessing with this one, since I've yet to see it come into play. It can be changed directly, but lesser editting Apps won't be able to open it. DDS - This is the Texture file of a Model. DDS format after being changed to be made useable. It's very easy to edit and save, but has to be converted to. DAT files can be broken down into the file types below, making Modding a much more enjoyable experience. DAT's are the only compatible file with FFXI and can only be directly changed by VRS. This combines your Model and Textures into a readable file for FFXI. Here are some screenshot to show the quality of FFXI model : It will be great if it can read the animation, too Once again, i hope everyone can help me to create a max script or blender python to import the. This rar contains Odin, Alexander, Shinryu model, include. re=relatedĪnd finally, this is some example file. Youtube clip that teach you how to mod the. Virtual Reality Studio can be found here. FBX or Collada.įFXI Model Viewer + Atlanta Viewer can be found here. The limit is it has no option export to popular model file like. DAT file with full bone, weight + animation and we can modify the animation, bone or the mesh and then export back to. Virtual Reality Studio : this tool was made by a Japanese company. It can view all model + animation + effect with sound + map + field + file folder. obj file).It required FFXI must be installed but we can cheat it by create the fake path installation because it only reads the ".DAT" model file.Ītlanta Viewer : this tool is a true viewer. But the limit is the MQO file (metasequoia) contains only mesh (like. It can display all mesh of model + full animation clips. DAT contain "address link" to the Sound effect place of the model, too.Ĥ> This is some tools that can read the mesh + animation:įFXI Model Viewer English version : this tool was translated from a FFXI Model Viewer from Japan. DAT file and they can be read by the hex editor.ģ> The. DAT model file.Ģ> All animations have their name in. DAT file contain information of Effect in "Effect ROM folder". DAT file contain all information about bone, weight, animation, mesh and texture in "Model ROM folder".And some. And i hope with these information, some genius like Chrox, finale00, chrrox, Szkaradek123, Mr Adult or great people can help me make the max script or blender python that supports bone + weight.ġ> The. The model file is very fantastic and beautiful. And i found some information about this game. I researched the model file of FFXI for a month.
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